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Submitted on
February 7, 2013
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:iconpikachugirl15:
pikachugirl15 Featured By Owner Feb 10, 2013
@00:28umm,pretty good,lol!!
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i have done further tweaking to the displace modifiers (the wobbling effect) and i think this version is an improvement.

from my work in progress, psy ambient trance, music video project.

visit my youtube channel to see my archive of test animations and eventually the finished product.

www.youtube.com/user/rattyredemption
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:iconrattyredemption:
rattyredemption Featured By Owner Feb 10, 2013
thanks.
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:iconpikachugirl15:
pikachugirl15 Featured By Owner Feb 10, 2013
@00:28what is it?
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:iconrattyredemption:
rattyredemption Featured By Owner Feb 10, 2013
@00:28it's just an abstract model from my music video project i'm working on.
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:iconpikachugirl15:
pikachugirl15 Featured By Owner Feb 10, 2013
@00:28umm,pretty good,lol!!
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:iconbear48:
bear48 Featured By Owner Feb 8, 2013  Professional
freaky fun

I would like to see a bit more organic movement from it but it is great
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:iconrattyredemption:
rattyredemption Featured By Owner Feb 8, 2013
cool, thanks bear. any suggestions for the movement?

these models are rigged with virtual bones so i can pose them in different positions, then animate between the various poses.
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:iconbear48:
bear48 Featured By Owner Feb 8, 2013  Professional
go look at how an Octopus moves [link] [link]
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:iconrattyredemption:
rattyredemption Featured By Owner Feb 9, 2013
thanks for those links, we're thinking along the same lines, as one of the other models i've been slowly working on for this project is an alien jellyfish.

here's a very early animation test of it's body and tentacles, but without it's dome. also the animation is quite robotic (stiff looking) so i need to do a lot more work on that:

[link]

the objects in the latest videos here on da, weren't originally intended to look, or behave, like creatures, although over the time i've been developing them i've realized they could be.

saying that, the concept for this one was that the large globule type object is being suspended by thick strands (as opposed to actual tentacles with tips to them) with the ends of the strands attached to the background (environment) object, seen here in a recent test:

[link]

and eventually i intend the smaller jellyfish to be swimming/flying around the other objects.
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:icongolem1:
golem1 Featured By Owner Feb 14, 2013  Professional Digital Artist
A suggestion for an approach to tentacle animation: Represent each tentacle as a series of short bones. Animate the angles between the links, and arrange for a wavelike disturbance to propagate from one link to its neighbors. This is a good candidate for a scripting project....
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:iconrattyredemption:
rattyredemption Featured By Owner Feb 14, 2013
thanks a lot golem, and as far as the rigging goes, that's the approach i've taken with the jellyfish tentacles, as opposed to the looped and strand objects in the above models which have only a few bones each.

here's a very short yt animation test showing how flexible my jellyfish rigs are:

[link]

each of those blue lines is a bone segment, so there are plenty of them, they can also stretch along the length of the tentacle to extend it, if need be.

re the wave propagation, i hadn't thought of applying that to the bones, but it sounds very cool, i'll see if i can do that, next time i'm working on the jellyfish.

any other suggestions you guys can think of, please let me know.
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