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a test render from my work in progress, psy ambient trance, music video project.

visit my youtube channel to see my archive of test animations and eventually the finished product.

www.youtube.com/user/rattyredemption
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:iconmistersingh:
mistersingh Featured By Owner Jan 16, 2013
@00:07Feels like i am dreaming:)
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:iconrattyredemption:
rattyredemption Featured By Owner Jan 16, 2013
@00:07very cool, that's one of the effects i was hoping to achieve. there are a few more similar videos in this series. i've just uploaded another two of them for you, i hope you like them:

[link]
[link]
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:iconmistersingh:
mistersingh Featured By Owner Jan 16, 2013
@00:07I think you achieved. Sure:)
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:iconrattyredemption:
rattyredemption Featured By Owner Jan 16, 2013
@00:07cool, i'm glad you liked them.
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:iconmistersingh:
mistersingh Featured By Owner Jan 17, 2013
@00:07Welcome:rose:
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:icongolem1:
golem1 Featured By Owner Jan 7, 2013  Professional Digital Artist
Impressive. No idea how you did that....
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:iconrattyredemption:
rattyredemption Featured By Owner Jan 7, 2013
thanks very much. and all done within blender 3d.
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:icongolem1:
golem1 Featured By Owner Jan 8, 2013  Professional Digital Artist
Supercool. Doesn't look like anything I've seen done in Blender. Very innovative.
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:iconrattyredemption:
rattyredemption Featured By Owner Jan 8, 2013
cool, that's good to hear. thanks very much.

what apps do you use?
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:icongolem1:
golem1 Featured By Owner Jan 11, 2013  Professional Digital Artist
I've used Blender, GIMP and Wings3D a good deal. I hope to harness their capabilities more fully; and for a change use MyPaint once I have an appropriate graphics tablet.
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:iconrattyredemption:
rattyredemption Featured By Owner Jan 11, 2013
interesting, and cool. is mypaint just for digital painting or can it also do image manipulation like gimp etc?
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:icongolem1:
golem1 Featured By Owner Jan 11, 2013  Professional Digital Artist
So far as I know, MyPaint is only for digital painting.

My approach to art might be called multi-pronged. There are many ways to mix computer with human capabilities, most of which probably haven't been thought of and may never be thought of. Personally I favor the two extremes:

a) almost totally manual, using the computer only to simulate the properties of traditional tools and media (and possibly some extensions thereof), and

b) almost totally automatic, letting the computer generate the styles, the methods, and even the software that generates the styles and methods.
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:iconrattyredemption:
rattyredemption Featured By Owner Jan 12, 2013
thanks and interesting.

for me personally, the most fun and artistic, hands on work (so to speak) aspect of my psy animations is the 3d modeling.

the actually animating is a mix of procedural techniques and manual keyframing, although i am leaning how to better tweak the inbetween frame data, mainly to get the movement of my objects more fluid and less stiff looking.

unfortunately, there is also a lot of behind the scenes, very laborious, configuring of blender's interface. and in a project as complex as mine, a lot of managing of the folder structure and naming conventions, other wise i loose track of the hundreds of different components, and tens of thousands of individual rendered frames of animation, that i have to keep stored on my pc, until i have done the post rendering effects.

i would love to just be able to get across my artistic vision for this work, without all the behind the scenes crap, but i think we're a few years off, at least, before the tools are that advanced.
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Submitted on
December 7, 2012
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5.4 MB
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